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Carlo Alberto Mollo
Carlo Alberto Mollo
Game Developer | Level Designer
Milan, Italy

Skills

3D ModelingGame DesignGame DevelopmentLevel DesignPBR TexturingC#Unreal BlueprintsPrototyping

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Maya
Maya
Quixel Mixer
Quixel Mixer
Visual Studio
Visual Studio
Jira
Jira
Perforce
Perforce
Houdini
Houdini
TouchDesigner
TouchDesigner
Photoshop
Photoshop
Arduino
Arduino
Vuforia
Vuforia

Experience

  • Game Developer at Magari Srl
    Milan, IT
    September 2022 - November 2022

    I collaborated with a team of 5 people following Agile methodology on Jira to develop a 1st playable demo on Unity. I implemented a key game system and mechanics through editor and C# scripting, based on the provided Game Design Document.

    The completed prototype was successfully showcased at the Game Connection 2022 edition.

  • Game Developer at Magari Srl
    Milan, IT
    April 2023 - July 2023

    As part of a two-person team, I worked on a Unity-powered VR experience prototype using the Meta Quest 2, employing game engine logic and C# scripting in Visual Studio.

    The application aimed to illustrate the earliest devices used to display moving images and demonstrate their functionality to visitors at a local museum.